Results 1 to 10 of 18

Thread: Player HUD On Crosshair

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #4
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,018
    Thanks
    2,110
    Thanked 1,086 Times in 753 Posts
    Hope that would work:

    PHP Code:
    init()
    {
        
    precacheString(&"Rank: ");
        
    thread waitforconnected();
    }

    self.hud_looking setText(&"Rank: ");
    self.hud_looking setValue(player.rank); 
    The performance would be better with a bullettrace(..........to forward.........)["entity"]
    timescale 0.01

  2. The Following User Says Thank You to kung foo man For This Useful Post:

    Killer.Pro (14th February 2013)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •