I was trying to make crappy rank system (just for test), but I already get errors. So I made huds and everything for it, but the error seems to occur in the hud, even tho i think it seems to be alright.
WARNING: The rank system is really crappy!!
So here's the error:
I dont even understand what it says, but ehh.Code:******* script runtime error ******* type string is not a float: (file 'maps/mp/gametypes/_rifles.gsc', line 750) self.rankvalue setvalue(self.rank_name); *
Here's the main script:
And if important, here's the hud:Code:init() { self thread onPlayerConnect(); self thread ranks(); } onPlayerConnect() { if(!isDefined(self.xp)) self.xp = 0; } ranks() { xp = self.xp; switch(xp) { case 0: self.rank = 1; self.rank_name = "Private First Class"; break; case 30: self.rank = 2; self.rank_name = "Private First Class I"; self rankup(); break; case 120: self.rank = 3; self.rank_name = "Private First Class II"; self rankup(); break; } } rankup() { self iprintlnbold("You have been promoted to ^3" + self.rank_name); }
I have tried some ways to fix it, but no progress. I am sure there is an error in the scripts, but I am just blind -_-Code:Rank() { if(!isDefined(self.rank_name)) { self thread maps\mp\gametypes\_ranks::init(); } self endon("disconnect"); self endon("joined_spectators"); if(!isDefined(self.rankhud)) { self.rankhud = newClientHudElem(self); self.rankhud.horzAlign = "left"; self.rankhud.vertAlign = "top"; self.rankhud.x = 6; self.rankhud.y = 70; self.rankhud.sort = 1; self.rankhud.alpha = 1; self.rankhud.fontScale = 2; self.rankhud.archived = true; self.rankhud setText(game["hud_rank"]); } if(!isDefined(self.rankvalue)) { self.rankvalue = newClientHudElem(self); self.rankvalue.x = 6; self.rankvalue.y = 90; self.rankvalue.fontScale = 1.8; } while(1) { wait(0.3); self.rankvalue setvalue(self.rank_name); } }

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