That's at least a start.
The problem in this case would be that the player, who is being asked to exchange weapons, had only like a millisecond of time to press the F-Button, since you only check once if he pressed the button. That's where while() is used.
Then you will need the exchangeWeapons() function.Code:players = getentarray("player", "classname"); aimedplayer = undefined; //undefined yet selfweapon = self getCurrentWeapon(); otherweapon = undefined; for(i = 0; i < players.size; i++) { if(self islookingat (players[i]) ) //here is used IsLookingAt function... so if player is looking at the target(on other player) then continue also... { aimedplayer = players[i]; otherweapon = aimedplayer getCurrentweapon(); aimedplayer iprintlnBold("Press F to exchange weapons with " + players.name); //this text is visible only for aimed player... } } secs = 0.0; while(secs < 5) { if(aimedplayer useButtonPressed()) { self thread exchangeWeapons(aimedPlayer, selfweapon, otherweapon); return; } wait .05; secs += 0.05; } self iprintlnBold(aimedplayer.name + " did not want to exchange weapons with you"); //A note for the player
Code://aimedPlayer = Player who was aimed, selfweapon = weapon of the guy who asked for weaponexchange, otherweapon = weapon of the other guy exchangeWeapons(aimedPlayer, selfweapon, otherweapon) { //give 'selfweapon' to 'aimedPlayer //give 'otherweapon' to 'self' }

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