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Thread: Weapon reloads in scripts

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  1. #14
    Assadministrator IzNoGoD's Avatar
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    No hard feelings from my side.

    On topic:
    I've been playing with the idea of making a fast-reload weapon through scripts. Found some way that might work:
    1. Create a weapon with a quite slow reload (normal reload maybe)
    2. Bind the R-key to "+reload; openscriptmenu inputs reload"
    3. Monitor said scriptmenuresponse, monitor all other inputs too (those that might interrupt the reloading process, like bashing or mantling)
    4. If fast-reload enabled, give full clip ammo after a while (reduce normal ammo accordingly) and take away the weapon, just to give it back shortly after (0.05 seconds or so... might not even be needed)
    5. There you have it, fast reload.

  2. The Following 3 Users Say Thank You to IzNoGoD For This Useful Post:

    2ReaL (11th November 2012),Killer.Pro (11th November 2012),kung foo man (11th November 2012)

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