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Thread: Killcam Slomo?

  1. #1
    Private Jumper's Avatar
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    Killcam Slomo?

    Hello everyone,

    I'm working on a custom script for Call of Duty 2 (CoD2) where I want to convert the last 3 seconds of the killcam into slow motion (slomo). The idea behind this is that the killcam is played back more slowly in the last few seconds to make the conclusion of the kill even more dramatic.

    I already have a working killcam script, but I'm facing the challenge of how to implement these slow motion effects. Since CoD2 doesn't have a built-in slomo CVar like later CoD parts, I'm looking for a solution that only works with the possibilities CoD2 provides.

    Here are the requirements:

    Delay in the last 3 seconds of the killcam to make it seem slower.
    No change in game speed, just a visual delay of the killcam playback.
    Compatibility with CoD2 scripts without using features that are not available in CoD2.
    If anyone has any experience with creating such effects or any ideas on how to implement this, I would be very grateful for any help. I also welcome alternative approaches or ideas that might work in CoD2.

    Thanks in advance!
    Last edited by Jumper; 17th February 2025 at 17:54.
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  2. #2
    Sergeant maxdamage99's Avatar
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    You cannot make it without libcod or game-speed changes
    Killcam - this is literally a repetition of all frames/events of the last few seconds
    you may notice that if before killcam player changes his nickname, then during killcam he will change it back, and after killcam he will change it again - this is due to the fact that the server repeats to you previous frames/events
    the last option is to try to speed it up locally, only for killcam (increase server.fps), but this requires libcod or any other engine modifications
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
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