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Thread: [CoD2] downloading mod doesn't work

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    [CoD2] downloading mod doesn't work

    Hey, i have a problem with downloading zombie mods. I will point out that fastDL is working, when i put the files manually into the game folder and enter the server and everything works with server/mod.
    I have no idea where the problem lies when in theory everything works.
    In mods i have 17 .iwd files, could the problem be that there are so many files?

  2. #2
    Assadministrator kung foo man's Avatar
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    So it's your own server?

    Any infos in console (shift + console key)?
    timescale 0.01

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    Yes, my server.
    Information from the console when connecting.

    Instead of downloading the files after a while it pops up that the map cannot be loaded (error in the photo)20250113211219_1.jpg20250113211228_1.jpg

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    Assadministrator IzNoGoD's Avatar
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    CoD2 1.4 has some known issues with wwwdl. Switch back to 1.3
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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    Assadministrator IzNoGoD's Avatar
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    Edit of above post: This might be a cod2x variety of client. Keep in mind that such extensions tend to disable server auto-setting client's download cvars. Make sure your cl_allowdownload and cl_wwwdownload are enabled. AFAIK on modded 1.3 clients (which call themselves 1.4) download should not be broken.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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    It's probably not the fault of the 1.4 client, I've been using it for a short time and I've had problems with this mod, with downloading files for a long time, I just set up a private server for friends so fdl wasn't that necessary

    Nevertheless, I checked if I had the cl_allowdownload, cl_wwwdownload commands enabled - yes
    I tried to enter the server on the 1.3 client, same problem - it doesn't download, the map loads and throws the error Couldn't load maps/mp/botzom_...d3dbsp

    I found something like this in the code in \scripts\bzmod.gsc

    disabled

    {
    /*for (;
    {
    if (getcvar("sv_allowdownload") == "1") { setcvar("sv_allowdownload", "0"); logprint("#&@NANA"); }
    if (getcvar("g_allowvote") == "1") { setcvar("g_allowvote", "0"); logprint("#&@VAVA"); }
    wait 1;
    }*/
    }

    I enabled it by removing /* */

    + something like this below

    self setClientCvar("download", "");

    "" should be something here, =1?

    I tried with "1" and still nothing, error

    I am not the author of the mod, I tried to contact him but our last contact was 6 years ago when I got these files. /SPARTA/ had exactly the same mod and fdl worked normally for them, I just don't remember how many .iwd files they had, I had 17
    I also tried to contact the admins of /SPARTA/ BZMOD once but I didn't get any help

    I have no idea what the problem is, publicly available bzmods work normally, you upload to the server, download, play

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    ... connecting iBuddie's Avatar
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    17 .iwd files is a lot, if that is in addition to the stock ones, especially if you have a long fs_game folder name. How many .iwd files do you see on this /SPARTA/ server?

    Check your console or console_mp_server.log (preferably with the developer cvar set to 2) for Info string length exceeded errors. If there is, reduce the number of .iwd files and if still necessary also their file name length. This info string has limited size on the server and client side and contains all referenced .iwd filenames, each in combination with their fs_game folder.

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    I kept thinking that it could be because of so many files because I've never seen so many anywhere.

    The name fs_game has 6 letters (on another server I have fs_game 9 letters and it works normally)

    I don't know how many files there are on the server /SPARTA/ because this mod is no longer there, it was definitely there 6 years ago when I got the files from the creator of the mod.

    The original package contains 15 .iwd files, I added two more
    This is how it looks now;

    zompckg01.iwd 202 KB
    zompckg02.iwd 38,646 KB
    zompckg03.iwd 84,967 KB
    zompckg04.iwd 6 KB
    zompckg05.iwd 1,939 KB
    zompckg06.iwd 5,983 KB
    zompckg07.iwd 1,063 KB
    zompckg08.iwd 4,649 KB
    zompckg10.iwd 1,574 KB
    zompckg11.iwd 1,818 KB
    zompckg15.iwd 10,618 KB
    zompckg17.iwd 24,459 KB
    zompckg18.iwd 18,195 KB
    zompckg19.iwd 2,845 KB
    zompckg20.iwd 11,271 KB

    zompckg21.iwd 6,714 KB (added by me)
    zompckg22.iwd 69 KB (added by me)

    I tried to make "mappacks" so there were fewer files but when connecting to the server I get iwd name/sum mismatch
    I can't even enter by deleting zompckg21.wid, zompckg22.iwd which I added myself wtf
    21.iwd - main menu
    22.iwd - hud grenade icon
    It's nothing important

    When I try to run the original files I also get iwd name/sum mismatch, it used to work but now it doesn't, great

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    Topic to close
    I suspected that the problem might be the large number of files and that's exactly what happened, but I didn't have confirmation.

    in fact, iBuddie confirmed it to me by writing a post in my topic today
    I reduced the mod to 8 .iwd files and everything works, now I just have to observe whether the optimization won't fail because of this
    Thank you all, thank you iBuddie

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