As many of you know, I had a hard drive failure last year in which I lost a lot of data, or corrupted the rest of it. I have been working little by little to get everything back. Well, I have run out of interest in doing any more, so I decided to release what I have, as I know I probably wont do the finishing work. So, below is a release which isn't fully finished, but works (kind of).
Demon Mod for COD2 2.0
New to this release:
1. Added COD4 Domination gametype. All the stock maps are supported for this, and 2 custom maps. You need to add the spawn points for the 3 flags to any custom map. Find the data in the scriptdata folder. . Just go round the map and in console type "/viewpos". This will be written to the mp_console.log file. Just find the coordinates and add them to the data file. Make sure you are careful about the format. NB - you cannot rotate maps when using the COD2 file functions. You will only get the first map. The file functions only fully work on a dedicated server.
2. Added Retrieval gametype (not completed yet). Models for data book and field radio are from World at War.
3. Added Scavenger perk - players with this perk drop a scavenger pack. The model is from MW2.
4. SD gametype has been updated with new bomb zone models from World at War.
5. Added First Aid perk - when a player with this perk dies, they drop a health pack.
6. CTF gametype has had a cosmetic makeover - for example, the spinning base effects from DOM have been added.
7. Added Hardline perk - this works just as it does in later COD games with this perk.
8. Added Ka-Bar throwing knife.
9. Added weapon pools - crates with spinning weapons above them are placed around a map.
10. Added Kill Confirm gametype - dogtag models are from MW3.
11. Added Team Defender gametype.
12. Added Start Spawns. All the stock maps are supported, and 2 custom maps. You need to add the spawn points for any custom map not supported to the data file in scriptdata folder. Just go round the map and in console type "/viewpos". This will be written to the mp_console.log file. Just find the coordinates and add them to the data file. Make sure you are careful about the format. NB - you cannot rotate maps when using the COD2 file functions. You will only get the first map. The file functions only fully work on a dedicated server.
13. Added Side Arm Customization for all Classes. There is the choice of 1) the team hand gun; 2) a Magnum; and 3) the Ka-Bar knife. These are selected via a Pop-Up menu.
FULL FEATURES:
• 16 Perks
• 6 Classes
• 3 Killstreaks (Airstrike, Carepackages, and Artillery strike)
• Killstreak Limiter
• Class Limiter
• Hardcore mode
• 3 new grenade types (tabun gas, stickybombs and satchel charges)
• 5 new weapons (MG42, FG42, 30cal, DP-28, and PTRS-41)
• Realistic Sprint animations
• Rank System
• team status display
• Tripwires
• Bouncing betties and Teller mines
• long range sniper weapons
• sniper zoom
• no sway sniper rifles
• dynamic perks
• server messages
• welcome messages
• server logo: text and shader
• blackscreen on death
• bloody screen
• bullet screen on hit
• view shift on hit
• drop weapon on hit (different locations)
• anti-bunny hopper, and anti-jump shoot
• dead body handling
• Pain Killer (spawn protection)
• health bar
• health packs (if stock health regen isn’t used)
• bleeding out
• firstaid packs
• map turret handling
• map rotation handling
• weapon pools
• laserdot crosshairs
• Ambient Planes
• Ambient Sky Flashes
NOTES ON BROKEN FEATURES:
Ranking is broken inasmuch as the persistent stat system is not in place. I had a fully working account system, but it got lost in the hard drive failure. It needs finishing off. I tied the Officer class to this system, and you will notice that you can't become an officer until you rank up to officer rank. But you loose the rank every time the map restarts or rotates.
I had a download checker system in place. This checked if you had downloads turned on and was tied to the account system. But it also got broken in the hard drive failure. So, it is turned off at the moment. You could perhaps look at it, as it is quite a nice system to ensure the player has the mod files before trying to play.
I had Sabotage gametype in here, but it is really broken. So, I have removed it.
Retrieval gametype is not finished. It has no conclusion. It would be very simple to finish it off, but I just can't be bothered with it any more.
CREDITS:
Infinity Ward - for scripts taken from COD4
eXtreme+ mod - for certain script functions and utilities
The following credits for weapons included in this mod:
MG42 - MCh2207Cz
FG42 - MCh2207Cz
PTRS 41 - MCh2207Cz
30cal - Torre
Unscoped Springfield - Torre
Statchel charge - Mr. WhiZZlE & Ms. Bojangles
Merciless 2 stuff:
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scripts/utilities - r4scal
Models:
bouncing betty - Wolf
teller mine - Wolf
Nebelhandgranate - Wolf
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Serthy - for the dogtag model and spinning base effects
USING ASSETS FROM THIS MOD:
Anyone is welcome to use anything in this mod, on the one condition that you credit me, or the people who originally made the asset used in this mod (specifically weapon models).
DOWNLOAD
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