Results 1 to 8 of 8

Thread: [RELEASE] Demon Mod 2.0

  1. #1
    Brigadier General
    Join Date
    Oct 2012
    Posts
    998
    Thanks
    20
    Thanked 589 Times in 389 Posts

    [RELEASE] Demon Mod 2.0

    As many of you know, I had a hard drive failure last year in which I lost a lot of data, or corrupted the rest of it. I have been working little by little to get everything back. Well, I have run out of interest in doing any more, so I decided to release what I have, as I know I probably wont do the finishing work. So, below is a release which isn't fully finished, but works (kind of).

    Demon Mod for COD2 2.0

    New to this release:

    1. Added COD4 Domination gametype. All the stock maps are supported for this, and 2 custom maps. You need to add the spawn points for the 3 flags to any custom map. Find the data in the scriptdata folder. . Just go round the map and in console type "/viewpos". This will be written to the mp_console.log file. Just find the coordinates and add them to the data file. Make sure you are careful about the format. NB - you cannot rotate maps when using the COD2 file functions. You will only get the first map. The file functions only fully work on a dedicated server.

    2. Added Retrieval gametype (not completed yet). Models for data book and field radio are from World at War.

    3. Added Scavenger perk - players with this perk drop a scavenger pack. The model is from MW2.

    4. SD gametype has been updated with new bomb zone models from World at War.

    5. Added First Aid perk - when a player with this perk dies, they drop a health pack.

    6. CTF gametype has had a cosmetic makeover - for example, the spinning base effects from DOM have been added.

    7. Added Hardline perk - this works just as it does in later COD games with this perk.

    8. Added Ka-Bar throwing knife.

    9. Added weapon pools - crates with spinning weapons above them are placed around a map.

    10. Added Kill Confirm gametype - dogtag models are from MW3.

    11. Added Team Defender gametype.

    12. Added Start Spawns. All the stock maps are supported, and 2 custom maps. You need to add the spawn points for any custom map not supported to the data file in scriptdata folder. Just go round the map and in console type "/viewpos". This will be written to the mp_console.log file. Just find the coordinates and add them to the data file. Make sure you are careful about the format. NB - you cannot rotate maps when using the COD2 file functions. You will only get the first map. The file functions only fully work on a dedicated server.

    13. Added Side Arm Customization for all Classes. There is the choice of 1) the team hand gun; 2) a Magnum; and 3) the Ka-Bar knife. These are selected via a Pop-Up menu.

    FULL FEATURES:

    • 16 Perks
    • 6 Classes
    • 3 Killstreaks (Airstrike, Carepackages, and Artillery strike)
    • Killstreak Limiter
    • Class Limiter
    • Hardcore mode
    • 3 new grenade types (tabun gas, stickybombs and satchel charges)
    • 5 new weapons (MG42, FG42, 30cal, DP-28, and PTRS-41)
    • Realistic Sprint animations
    • Rank System
    • team status display
    • Tripwires
    • Bouncing betties and Teller mines
    • long range sniper weapons
    • sniper zoom
    • no sway sniper rifles
    • dynamic perks
    • server messages
    • welcome messages
    • server logo: text and shader
    • blackscreen on death
    • bloody screen
    • bullet screen on hit
    • view shift on hit
    • drop weapon on hit (different locations)
    • anti-bunny hopper, and anti-jump shoot
    • dead body handling
    • Pain Killer (spawn protection)
    • health bar
    • health packs (if stock health regen isn’t used)
    • bleeding out
    • firstaid packs
    • map turret handling
    • map rotation handling
    • weapon pools
    • laserdot crosshairs
    • Ambient Planes
    • Ambient Sky Flashes

    NOTES ON BROKEN FEATURES:

    Ranking is broken inasmuch as the persistent stat system is not in place. I had a fully working account system, but it got lost in the hard drive failure. It needs finishing off. I tied the Officer class to this system, and you will notice that you can't become an officer until you rank up to officer rank. But you loose the rank every time the map restarts or rotates.

    I had a download checker system in place. This checked if you had downloads turned on and was tied to the account system. But it also got broken in the hard drive failure. So, it is turned off at the moment. You could perhaps look at it, as it is quite a nice system to ensure the player has the mod files before trying to play.

    I had Sabotage gametype in here, but it is really broken. So, I have removed it.

    Retrieval gametype is not finished. It has no conclusion. It would be very simple to finish it off, but I just can't be bothered with it any more.

    CREDITS:

    Infinity Ward - for scripts taken from COD4
    eXtreme+ mod - for certain script functions and utilities

    The following credits for weapons included in this mod:

    MG42 - MCh2207Cz
    FG42 - MCh2207Cz
    PTRS 41 - MCh2207Cz
    30cal - Torre
    Unscoped Springfield - Torre
    Statchel charge - Mr. WhiZZlE & Ms. Bojangles

    Merciless 2 stuff:
    ------------------
    scripts/utilities - r4scal
    Models:
    bouncing betty - Wolf
    teller mine - Wolf
    Nebelhandgranate - Wolf
    =====================

    Serthy - for the dogtag model and spinning base effects

    USING ASSETS FROM THIS MOD:

    Anyone is welcome to use anything in this mod, on the one condition that you credit me, or the people who originally made the asset used in this mod (specifically weapon models).


    DOWNLOAD

    (file is too big for an attachment)
    Last edited by Tally; 20th July 2015 at 21:43.

  2. The Following 3 Users Say Thank You to Tally For This Useful Post:

    kung foo man (21st July 2015),serthy (20th July 2015),ysniper (10th March 2016)

  3. #2
    Brigadier General
    Join Date
    Oct 2012
    Posts
    998
    Thanks
    20
    Thanked 589 Times in 389 Posts
    SOME SCREENSHOTS:

    Click image for larger version. 

Name:	allied_classes.jpg 
Views:	158 
Size:	374.5 KB 
ID:	886

    Click image for larger version. 

Name:	axis_classes.jpg 
Views:	141 
Size:	367.4 KB 
ID:	887

    Click image for larger version. 

Name:	loadscreen.jpg 
Views:	148 
Size:	1.02 MB 
ID:	888

    Click image for larger version. 

Name:	airstrike.jpg 
Views:	148 
Size:	516.3 KB 
ID:	885

    Click image for larger version. 

Name:	carepackages.jpg 
Views:	143 
Size:	363.5 KB 
ID:	889

    Click image for larger version. 

Name:	dynamic_perks.jpg 
Views:	158 
Size:	472.2 KB 
ID:	890

  4. The Following User Says Thank You to Tally For This Useful Post:

    kung foo man (21st July 2015)

  5. #3
    Brigadier General
    Join Date
    Oct 2012
    Posts
    998
    Thanks
    20
    Thanked 589 Times in 389 Posts
    MORE SCREENSHOTS:

    CHARACTER MODELS:

    Click image for larger version. 

Name:	shot0004.jpg 
Views:	141 
Size:	281.7 KB 
ID:	891

    Click image for larger version. 

Name:	shot0005.jpg 
Views:	143 
Size:	205.7 KB 
ID:	892

    Click image for larger version. 

Name:	shot0007.jpg 
Views:	134 
Size:	197.3 KB 
ID:	893

    Click image for larger version. 

Name:	shot0009.jpg 
Views:	134 
Size:	212.2 KB 
ID:	894

    Click image for larger version. 

Name:	shot0049.jpg 
Views:	139 
Size:	388.1 KB 
ID:	895

    Click image for larger version. 

Name:	shot0050.jpg 
Views:	132 
Size:	446.7 KB 
ID:	896
    Last edited by Tally; 20th July 2015 at 13:43.

  6. The Following User Says Thank You to Tally For This Useful Post:

    Mitch (20th July 2015)

  7. #4
    Private
    Join Date
    Jan 2015
    Posts
    112
    Thanks
    22
    Thanked 32 Times in 17 Posts
    Very nice! I especially like the dynamic perks menu and throwing knives.

  8. #5
    Brigadier General
    Join Date
    Oct 2012
    Posts
    998
    Thanks
    20
    Thanked 589 Times in 389 Posts
    Quote Originally Posted by the_law View Post
    Very nice! I especially like the dynamic perks menu and throwing knives.
    The throwing knife isn't mine. It is a mod I found on File Front. I forget whose it is.

    EDIT -

    I found it again:

    http://callofduty.filefront.com/file...nife_Mod;83730

    Credit to Seven Sniff.
    Last edited by Tally; 20th July 2015 at 21:46.

  9. #6
    Private
    Join Date
    Jan 2015
    Posts
    112
    Thanks
    22
    Thanked 32 Times in 17 Posts
    ^^ Still, the way the knife rotates in the air is pretty cool.

  10. #7
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,014
    Thanks
    2,110
    Thanked 1,086 Times in 753 Posts
    I've uploaded it to GitHub, if anybody wants to take a fast look at the scripts or download single files etc.: https://github.com/kungfooman/cod2_demonmod

    And direct link: http://killtube.org/downloads/cod2/t...cod2_1.0.3.zip
    timescale 0.01

  11. The Following 5 Users Say Thank You to kung foo man For This Useful Post:

    Mitch (21st July 2015),Mofli (30th September 2024),serthy (21st July 2015),Tally (21st July 2015),ysniper (10th March 2016)

  12. #8
    ... connecting
    Join Date
    Sep 2024
    Posts
    3
    Thanks
    2
    Thanked 0 Times in 0 Posts
    Thsi what problem? mob.png

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •