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What is the fastest way to check hud code result?
Hello
Actually when I modify a hud parameter, then I need to send the edited .gsc file via SFTP -> restart the CoD server -> /reconnect to a map: to see the result.
Could you please suggest the fastest way that you are aware about for checking the result of a hud code?
I was thinking about creating an "empty" map for a faster /reconnect...
I guess that editing the .gsc from the os that runs the CoD server would save some time too...
Should I just try to create images and calculate the pixels imagining that it's the game? :o
But what about the sizes of the fonts...
(I'm using CoD 1.1 (with a potato))
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Hello
After thinking I guess that the fastest accessible way would be to:
1. edit the .gsc directly from the server's CoD directory
2. /map_restart
I will confirm that works if I try
Last edited by raphael; 6th April 2023 at 13:53.
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Assadministrator
If you use WinSCP and Notepad++, the file is send to the server automatically. Then, as you say, restarting the map is rather quick to see the changes.
But I also remember some tools for creating/designing HUD's, can't remember the names tho
I usually just tinkered around until it worked they way I liked it.
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The Following User Says Thank You to kung foo man For This Useful Post:
raphael (18th April 2023)
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I didn't know about the auto send using WinSCP and Notepad++, thank you
If sometime you recall the name of the tools for the HUD's please tell
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