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Need guidance to make an extension for CoDUO
Hello,
I'm just an ordinary modder: I just work on .gsc, never write a dll or something like that.
I want to add libcod to CoDUO (windows), but dont know what to do, where to start.
- I have Visual Studio Pro 2011 with .NET Reflector: I'm trying to decompile dll in order to see what's there.
I really need further instructions/guidance.
Thanks.
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Assadministrator
A .NET decompiler will only help for CIL-bytecode (Microsoft's .NET "assembly"), but CoD is assembled down to x86. Mitch made a tutorial for the basics with IDA Pro with HexRays decompiler: http://killtube.org/showthread.php?2...ur-cod-version
CoD1 with UO is quite a bit different than CoD2, since it's using .dll's.
You could start learning php's CoD1 stuff first, then apply it to UO: https://github.com/riicchhaarrd/CoDE...ter/old/xtnded
modsfabio basically asked the same question for UO and I helped him to get started and then he merged his own United Offensive version together from libcod and php's CoDExtended, which you could also use as a base: https://github.com/modsfabio/codextreme_v1
For more windows example code, you could check Mitch's libcod Windows version: http://killtube.org/showthread.php?1...od-for-windows
Whatever you gonna use, would be nice if it ends up on GitHub also ;P
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The Following User Says Thank You to kung foo man For This Useful Post:
ebusiangamers (8th July 2015)
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30th August 2020, 15:51
#3
Could you please describe the process of recover and extend "setanim" function?
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