Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blo...surfaceflags.h
	PHP Code:
	
		
#define CONTENTS_SOLID          1       // an eye is never valid in a solid
#define CONTENTS_LIGHTGRID      4   //----(SA)    added
#define CONTENTS_LAVA           8
#define CONTENTS_SLIME          16
#define CONTENTS_WATER          32
#define CONTENTS_FOG            64
//----(SA) added
#define CONTENTS_MISSILECLIP    128 // 0x80
#define CONTENTS_ITEM           256 // 0x100
//----(SA) end
#define CONTENTS_MOVER          0x4000
#define CONTENTS_AREAPORTAL     0x8000
#define CONTENTS_PLAYERCLIP     0x10000
#define CONTENTS_MONSTERCLIP    0x20000
//bot specific contents types
#define CONTENTS_TELEPORTER     0x40000
#define CONTENTS_JUMPPAD        0x80000
#define CONTENTS_CLUSTERPORTAL  0x100000
#define CONTENTS_DONOTENTER     0x200000
#define CONTENTS_DONOTENTER_LARGE       0x400000
#define CONTENTS_ORIGIN         0x1000000   // removed before bsping an entity
#define CONTENTS_BODY           0x2000000   // should never be on a brush, only in game
#define CONTENTS_CORPSE         0x4000000
#define CONTENTS_DETAIL         0x8000000   // brushes not used for the bsp
#define CONTENTS_STRUCTURAL     0x10000000  // brushes used for the bsp
#define CONTENTS_TRANSLUCENT    0x20000000  // don't consume surface fragments inside
#define CONTENTS_TRIGGER        0x40000000
#define CONTENTS_NODROP         0x80000000  // don't leave bodies or items (death fog, lava) 
	
 E.g. 288 would be 256 + 32, which is CONTENTS_ITEM + CONTENTS_WATER
Or these ones? https://github.com/voron00/libcod/bl...pp#L2014-L2041
	PHP Code:
	
		
#define CONTENTS_SOLID          1
#define CONTENTS_NONCOLLIDING   4
#define CONTENTS_LAVA           8
#define CONTENTS_WATER          0x20
#define CONTENTS_CANSHOTCLIP    0x40
#define CONTENTS_MISSILECLIP    0x80
#define CONTENTS_VEHICLECLIP    0x200
#define CONTENTS_ITEMCLIP       0x400
#define CONTENTS_SKY            0x800
#define CONTENTS_AI_NOSIGHT     0x1000
#define CONTENTS_CLIPSHOT       0x2000
#define CONTENTS_MOVER          0x4000
#define CONTENTS_PLAYERCLIP     0x10000
#define CONTENTS_MONSTERCLIP    0x20000
#define CONTENTS_TELEPORTER     0x40000
#define CONTENTS_JUMPPAD        0x80000
#define CONTENTS_CLUSTERPORTAL  0x100000
#define CONTENTS_DONOTENTER     0x200000
#define CONTENTS_DONOTENTER_LARGE 0x400000
#define CONTENTS_MANTLE         0x1000000
#define CONTENTS_DETAIL         0x8000000
#define CONTENTS_STRUCTURAL     0x10000000
#define CONTENTS_TRANSPARENT    0x20000000
#define CONTENTS_NODROP         0x80000000
#define CONTENTS_BODY           0x2000000
#define CONTENTS_TRIGGER        0x40000000 
	
 IDK, whatever makes most sense, somebody can test it
In Vorons list I don't see any number for `Number(256).toString(16)` which would be hex 0x100
`Number(8320).toString(16)` would be 0x2080, which is CONTENTS_CLIPSHOT + CONTENTS_MISSILECLIP, I would guess you just need to add  CONTENTS_PLAYERCLIP     0x10000
0x10000 + 0x2000 + 0x80 == 73856 (clipshot + missleclip + playerclip, might work..)
You can calculate these numbers easily in every browser F12/devtools console... JavaScript supports everything you might need to calculate that stuff