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Thread: TELLERMINE Mod

  1. #11
    Private First Class G-Stuff002's Avatar
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    Thank you, Tally

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    kubislav23 (14th March 2018)

  3. #12
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    Well, nothing was done, i want to show how i putting this function in details, if someone can hint it is correctly or wrong, i will be glad to any help, maybe can at least begin to understand more, all tutorials do not give much, it is better to learn in practice.
    Last edited by G-Stuff002; 19th March 2018 at 23:33.

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    kubislav23 (20th March 2018)

  5. #13
    Private First Class G-Stuff002's Avatar
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    1-st Step.

    I've sorted out all the necessary files: zz_tellermine.iwd

    Structure and position of the files I leave as is, since for these files all credits for Tally

    demon/_utils.gsc
    images/hud_tellermine.iwi/hud_tellermine_diffuse.iwi/tellermine.iwi
    materials/hud_tellermine/hud_tellermine_defuse/tellermine
    perks/_bombsquad.gsc/_landmines.gsc
    xmodel/tellermine
    xmodelparts/tellermine0
    xmodelsurfs/tellermine0

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    kubislav23 (20th March 2018)

  7. #14
    Private First Class G-Stuff002's Avatar
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    2-nd Step.

    First of all i'll try to put and unite codes with mod, if it turns out after will needed to edit the function (small change)


    In maps/mp/gametypes/_callbacksetup.gsc

    are added:

    //------- Start Threads -------
    thread perks\_landmines.gsc::init();


    _landmines.gsc has redirection to:

    #include demon\_utils;
    Last edited by G-Stuff002; 20th March 2018 at 09:22.

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    kubislav23 (20th March 2018)

  9. #15
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    I've got a bit of time today, and am currently working on it. I hope to have it finished by the end of the day.

    Sorry for the delay.

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    G-Stuff002 (20th March 2018)

  11. #16
    Private First Class G-Stuff002's Avatar
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    Maybe you need latest edited mod, because it will need to change control for right mouse button and restriction setting to planting 10 mines. I details wrote all this in the first post

    http://www.filehosting.org/file/deta...lcustom_v1.rar

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    kubislav23 (20th March 2018)

  13. #17
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    Quote Originally Posted by G-Stuff002 View Post
    Maybe you need latest edited mod, because it will need to change control for right mouse button and restriction setting to planting 10 mines. I details wrote all this in the first post

    http://www.filehosting.org/file/deta...lcustom_v1.rar
    Invalid download link.

    Also, I am simply porting my demon mod landmines script over to your allcustomweapons mod. In that mod, landmines are restricted to 2 per player per spawn. If you want to change that, you will have to do it yourself.

  14. #18
    Private First Class G-Stuff002's Avatar
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    The idea was to add 10 mines to the right mouse button in weapon p38 for any player in team who will choose 'p38'. If i find where it can be changed, it's ok, but I think the script itself will not allow this

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    kubislav23 (20th March 2018)

  16. #19
    Private First Class G-Stuff002's Avatar
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    Someone downloaded the mod. He was in a single copy edited for this, ok, i will upload again but i have too slow upload speed

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    kubislav23 (20th March 2018)

  18. #20
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    Quote Originally Posted by G-Stuff002 View Post
    The idea was to add 10 mines to the right mouse button in weapon p38 for any player in team who will choose 'p38'. If i find where it can be changed, it's ok, but I think the script itself will not allow this
    The script does not use either the left or the right mouse button. It uses the USE (default = F) button to plant. I do not see the sense in switching to the ADS button (= right mouse button) in order to plant a mine, when the F button at that point is free.

    Also, 10 mines? What the hell is that for? Are 2 not enough?

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