Wow! I haven't seen this version of my sprint mod for about 10 years. I think I made this version for the "Battle for Europe" online game site in 2006 or maybe 2007. I can't remember, it was that long ago. I've made about 3 different and better versions since then.
Anyway, for this version of the mod, you have to edit maps\mp\gametypes\_sprint.gsc:
That's what Izno was saying - if a bot tries to enter the code, they are rejected.Code:onPlayerKilled() { self endon("disconnect"); if( isBot( self ) ) return; for(;;) { self waittill("killed_player"); self notify("kill_monitors"); thread CleanupKilled(); } } onPlayerSpawned() { self endon("disconnect"); if( isBot( self ) ) return; for(;;) { self waittill("spawned_player"); self.is_Sprinting = false; self.sprint_stamina = level.sprint_time; self.old_position = self.origin; self thread Monitor_Sprint(); } } isbot( player ) { if( GetSubStr( player.name, 0, 3 ) == "bot" ) return( true ); return( false ); }

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... Welcome back I guess :^)
