How to make "bigjump On" in all rounds of SD ?
because at start of each round I have to type /bigjump 1
Code:init() { thread bigjump(); } bigjump() { setcvar("bigjump", "0"); if(getCvar("bigjump")=="") { setCvar("bigjump", "0"); } for(;;) { if(getcvar("bigjump")=="1") { setcvar("jump_height", 128); setcvar("jump_ladderPushVel", 1024); setcvar("jump_slowdownEnable", 0); setcvar("jump_spreadAdd", 512); setcvar("jump_stepSize", 64); setcvar("bigjump", ""); IPrintLnBold( "^2B^7ig^2j^7ump ^2On" ); } wait 0.05; if(getcvar("bigjump")=="0") { setcvar("jump_height", 39); setcvar("jump_ladderPushVel", 128); setcvar("jump_slowdownEnable", 1); setcvar("jump_spreadAdd", 64); setcvar("jump_stepSize", 18); setcvar("bigjump", ""); } wait 0.05; if(getcvar("bigjump")=="2") { setcvar("jump_height", 39); setcvar("jump_ladderPushVel", 128); setcvar("jump_slowdownEnable", 0); setcvar("jump_spreadAdd", 64); setcvar("jump_stepSize", 18); setcvar("bigjump", ""); IPrintLnBold( "^2B^7ig^2j^7ump set to JUMPER mod" ); } wait 0.05; } } // Script MaDe by StevoCode:thread maps\mp\gametypes\_spectating::init(); thread maps\mp\gametypes\_grenadeindicators::init(); thread maps\bigjump::init(); // reading bigjump script

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loop (3x the same code)
