Call on self and define clientidCode:temp = []; temp[0]=self.origin[0]; temp[1]=self.origin[1]; temp[2]=self.origin[2]+70; maps\mp\gametypes\_objpoints::addTeamObjpoint(temp, self.clientid, "axis", "objective");
Call on self and define clientidCode:temp = []; temp[0]=self.origin[0]; temp[1]=self.origin[1]; temp[2]=self.origin[2]+70; maps\mp\gametypes\_objpoints::addTeamObjpoint(temp, self.clientid, "axis", "objective");
maxdamage99 (8th December 2015)