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Thread: Call of Duty get Client CVAR

  1. #11
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    I love mod forums. You make a mistake, and they take the piss out of you for doing it. Even after you've tried to help them. I call that a gratitude problem. If Kung has proved you can set the FOV beyond its intended bandwidth with screenshots, I certainly don't need any more to prove the point. Point made is point made. Only a moron needs it drumming into them, and I am no moron.
    Last edited by Tally; 3rd August 2015 at 04:18.

  2. The Following User Says Thank You to Tally For This Useful Post:

    kung foo man (3rd August 2015)

  3. #12
    Assadministrator kung foo man's Avatar
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    I am even thankfully that you state something that can be disproven, so we can discuss things further. Most people probably would be "scared" of being wrong on details and don't mention anything, even though they could and would like to say something useful.
    timescale 0.01

  4. #13
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    I'm sorry, you are too sensitive Tally. I wasn't trying to show fov above 80, i was trying to show how i can simulate wide screen with custom res and fov.

    Edit, i ask again
    If i can't read the cvar from server is there a way that when i try to change fov from client side the game allows this change without telling me that its a cheat protected cvar and without disabling all cheat protected cvars?
    Thanks!
    Last edited by dobledosis; 3rd August 2015 at 05:14.

  5. #14
    Assadministrator IzNoGoD's Avatar
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    There could be an option for that by setting different flags for the serv. I have no clue however how that would be pushed onto the client. I push cvars pre-download onto the client to allow www downloading on my mod, but that forces the value of that cvar onto the client, which is not what you want.

    Still, flags on server cvars might work
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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