Hi guys!
I'd like to make a botmod with high AI, but for this i need some functions such as setAnim(), setStance(), player movement, firing, etc..
I could inject Mitch's dll and the basic functions worked fine, but when i tried to implement some functions from the forum i failed (yeah i know, lots of them for Kung's linux version).
And the question: Can someone give me a description, how can i use the linux functions in the windows libcod? (i read Mitch's tutorial) Sadly i never wrote c++ program before, when i will have some time, maybe i should
Thanks your helps!


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I want to forget the waypoint-based pathfinding and make navmesh but i cant without collision detecting. So it would be important to move the bots somehow, i dont like the meatbot's solution. Maybe i will try to freeze the controls and use the setVelocity(), but im not sure if it will work perfectly.
