If I'm not asking too much, could you upload your finder icon shader please? I only have 1.3 installed, I'd like to see how it is. The code works well.
Editted amazing...
If I'm not asking too much, could you upload your finder icon shader please? I only have 1.3 installed, I'd like to see how it is. The code works well.
Editted amazing...
Last edited by guiismiti; 11th June 2015 at 02:26.
set logfile 2
guiismiti (11th June 2015)
serthy (11th June 2015)
Indeed, it is only available in SP. But it might be possible to port it to MP.
Edit: isn't in SP either. I posted the wrong function.. (for turret).
COD4
COD2 turrent setTargetEntity (not a hud function, oops).PHP Code:
int __cdecl sub_808F8EA(int a1)
{
int *v1; // ebx@2
int result; // eax@3
char v3; // [sp+8h] [bp-10h]@0
if ( HIWORD(a1) == 1 )
{
v1 = &dword_8335620[43 * (unsigned __int16)a1];
}
else
{
sub_815F134("not a hud element");
v1 = 0;
}
result = sub_80C76EC(0);
v1[4] = *(_DWORD *)result;
if ( !(*(_BYTE *)(result + 246) & 0x10) )
result = sub_81228D4(
15,
"SetTargetEnt() called on a non-broadcasting entity, may not show in client snapshots.",
v3);
return result;
}
PHP Code:
int __cdecl GScr_SetTargetEntity(int a1)
{
char *v1; // ebx@2
int v2; // ebx@3
int result; // eax@3
char v4; // al@5
int v5; // eax@5
int v6; // ebx@5
if ( HIWORD(a1) )
{
Scr_ObjectError("not an entity");
v1 = 0;
if ( v10C )
goto LABEL_3;
}
else
{
v1 = (char *)&g_entities + 508 * (unsigned __int16)a1;
if ( *((_DWORD *)v1 + 67) )
{
LABEL_3:
v2 = *((_DWORD *)v1 + 67);
result = Scr_GetEntity(0);
*(_DWORD *)(v2 + 16) = result;
return result;
}
}
v4 = SL_ConvertToString(*((_WORD *)v1 + 140));
v5 = va("entity type '%s' is not a turret", v4);
Scr_Error(v5);
v6 = *((_DWORD *)v1 + 67);
result = Scr_GetEntity(0);
*(_DWORD *)(v6 + 16) = result;
return result;
}
serthy (11th June 2015)
filthy_freak_ (11th June 2015)
https://.../libcod/binaries.7z
Contains both 1.0 binary for MP and SP.
filthy_freak_ (12th June 2015)
Changing topic again, but still with the AC-130, not sure if I can solve this one.
I simply like the fire sounds from COD4, but I can't find them.
I know I can find the regular weapon sounds in the mod tools, but not the AC-130.
I found this, in a sound aliases file (common.csv) from the mod tools:
Tried googling the wav file names, no success.Code:#AC-130 Weapon Sounds,,,,,,,,,,,,,,,,,,,,,,, ac130_gunready,,null.wav,1,1,na,,,750,12000,auto,,,,0.9,ac130,,,,,,,, ac130_25mm_fire,,ac130/ac130_25mm_fire_rev01sh2.wav,0.37,0.37,explosion,0.7,0.7,11500,12000,weapon2d,,,,0.9,ac130,,,,,,ac130weapon,,0.3 #ac130_25mm_fire,,ac130/ac130_25mm_fire_rev01sh2.wav,0.18,0.18,explosion,1.1,1.1,11500,12000,weapon2d,,,,0.9,ac130,,,,,,,,0.1 ac130_40mm_fire,,ac130/ac130_40mm_fire_c2.wav,0.75,0.8,explosion,0.85,0.95,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,ac130weapon,,0.5 #ac130_40mm_fire,,weapons/test/ac130_40mm_fire_d1.wav,1,1,explosion,0.85,0.95,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,,,0.2 #ac130_40mm_fire,,weapons/50cal/weap_50cal_temp_v2.wav,1,1,explosion,0.9,0.9,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,,,0.2 #ac130_40mm_fire,,ac130/ac130_40mm_fire_rev01.wav,0.21,0.21,explosion,1.25,1.35,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,,,0.2 ac130_105mm_fire,,ac130/ac130_105canon_fire.wav,0.45,0.45,explosion,0.7,0.8,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_105mm_reload,,,ac130weapon,,0.65 #ac130_105mm_fire,,ac130/ac130_105canon_fire.wav,0.2,0.2,explosion,0.7,0.8,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_105mm_reload,,,,,0.4 ac130_40mm_reload,,ac130/ac130_40mm_reload.wav,0.3,0.3,explosion,0.95,1.05,11500,12000,reload2d,,,,0.9,ac130,,,,,1000,ac130weapon,, #ac130_40mm_reload,,ac130/ac130_40mm_reload.wav,0.12,0.12,explosion,0.95,1.05,11500,12000,reload2d,,,,0.9,ac130,,,,,1000,,, ac130_105mm_reload,,ac130/ac130_105canon_reload.wav,0.7,0.7,explosion,0.9,0.9,11500,12000,reload2d,,,,0.9,ac130,,,,,2000,ac130weapon,, #ac130_105mm_reload,,ac130/ac130_105canon_reload.wav,0.12,0.12,explosion,0.95,1.05,11500,12000,reload2d,,,,0.9,ac130,,,,,2000,,, ac130_weapon_switch,,user_interface/ui_text_beep1.wav,0.25,0.25,vehicle,1.5,1.6,500000,,local2,,,,0.9,ac130,,,,,,,,
Anybody has any idea? It should be ripped somewhere.
set logfile 2
wav files are compiled into the .ff and as far as i know there is no way to extract them again (unless you record them ingame ofcourse)
For stock sounds you could look in the raw/sound folder, but there is no ac130 folder in there
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem