Originally Posted by
Ni3ls
Thats punkbuster GUID?
Yes, it has something to do with your connect message. It contains a pb hash too. The server probably uses this.
Their servers are listed in the master server list. I'm assuming with a invalid key you will get a COD guid 0 (as seen in /rcon status).
Client A (to master server)
PHP Code:
˙˙˙˙getKeyAuthorize 0 KEYXXXXXXXXXXXXX PB aaaaaaaaaaaaaaaaaaaaaaaaaaa_hash
Your CO2 server sent this to the master server
PHP Code:
˙˙˙˙getIpAuthorize challenge_num_a 1.1.1.1 "fs_game" 0 PB "aaaaaaaaaaaaaaaaaaaaaaaaaaa_hash"
The master server responds with
PHP Code:
˙˙˙˙ipAuthorize challenge_num_a accept KEY_IS_GOOD 12345 master_aaaaaaaaaaaaaaaaaaaa_hash
Client B
PHP Code:
˙˙˙˙getKeyAuthorize 0 KEYXXXXXXXXXXXXX PB bbbbbbbbbbbbbbbbbbbbbbbbbbb_hash
˙˙˙˙getIpAuthorize challenge_num_b 1.1.1.2 "fs_game" 0 PB "bbbbbbbbbbbbbbbbbbbbbbbbbbb_hash"
˙˙˙˙ipAuthorize challenge_num_b deny INVALID_CDKEY 0 master_bbbbbbbbbbbbbbbbbbbb_hash
* 'aaaaaaaaaaaaaaaaaaaaaaaaaaa_hash' is your client pb hash and 'master_bbbbbbbbbbbbbbbbbbbb_hash' is your server pb hash.
** 12345 is the player COD guid.