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    Sergeant serthy's Avatar
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    Quote Originally Posted by Tally View Post
    I want to create 3 tags for a model of a bouncing betty - j_gun, tag_brass, and tag_flash. I haven't been able to find any video tutorials on creating tags - only bones. And they don't work the same for tags (or do they?). Can anyone point me in the right direction please?
    i did alot of static models (not animated..) in blender, and was able to play effects on such tags
    also i doubt that there is a difference between 'tags' and 'bones' in the cod engine, its just a naming convention, saying that thwere is no difference in the setup of the joints
    you can also look at the xmodel_export fo a static model with tags and a weapon model with its bones, there should be no difference at all between the bone structure in the file

    how I did my jouints/tags?
    by simple having 1 bone as the tag_origin and by hitting [e] (I guess) to append a new joint from there and naming them the way you want, i didnt do anything special on these bones
    however i never did animation and its exporting on blender

    here are 2 tutorials from CodemanX: https://www.youtube.com/channel/UC2I...MlWB5jteHPNdxA
    Last edited by serthy; 6th December 2014 at 22:24.

  2. The Following 2 Users Say Thank You to serthy For This Useful Post:

    kung foo man (7th December 2014),Tally (10th December 2014)

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