i did alot of static models (not animated..) in blender, and was able to play effects on such tags
also i doubt that there is a difference between 'tags' and 'bones' in the cod engine, its just a naming convention, saying that thwere is no difference in the setup of the joints
you can also look at the xmodel_export fo a static model with tags and a weapon model with its bones, there should be no difference at all between the bone structure in the file
how I did my jouints/tags?
by simple having 1 bone as the tag_origin and by hitting [e] (I guess) to append a new joint from there and naming them the way you want, i didnt do anything special on these bones
however i never did animation and its exporting on blender
here are 2 tutorials from CodemanX: https://www.youtube.com/channel/UC2I...MlWB5jteHPNdxA




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