I made the change but it did not work.
I think this suggested change removed the need to restart the map to take effect in command scoreboard.
I was taking a look in the file you mentioned:
in maps/pam/dm.gsc
i found this:
checkScoreLimit()
.
.
then replace this old version:Code:/* Match Score Check */ /* Match Score Check */ if (level.matchscore1 > 0) { if(game["Team_1_Score"] < level.matchscore1 && game["Team_2_Score"] < level.matchscore1) return; iprintln(&"MP_SCORE_LIMIT_REACHED"); if(game["Team_1_Score"] == game["Team_2_Score"] && game["mode"] == "match" && getcvarint("g_ot") == 1) // have a tie and overtime mode is on maps\pam\end_of_map::Prepare_map_Tie(); else setCvar("g_ot_active", "0"); maps\pam\end_of_map::End_Match_Scoreboard(); if(level.mapended) return; level.mapended = true; thread endMap(); }
Thanks a lot Tally, problem fixed!Code:if(level.scorelimit <= 0) return; if(self.score < level.scorelimit) return; if(level.mapended) return; level.mapended = true; if(!level.splitscreen) iprintln(&"MP_SCORE_LIMIT_REACHED"); level thread endMap();



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