I looked through the DM gametype file in the PAM mod you linked to and found that the scorelimit code has been commented out (made blank). Which means you can easily edit it back to being active.
Look in zPAM206.iwd/maps/pam for this:
And edit it to this:Code:updateGametypeCvars() { // ePAM level endon("timeoutcalled"); timelimit = getCvarFloat("scr_dm_timelimit"); if (level.timelimit < timelimit) { timelimit = level.timelimit; } // for(;;) { if(level.timelimit != timelimit) { if(timelimit > 1440) { timelimit = 1440; setCvar("scr_dm_timelimit", "1440"); } level.timelimit = timelimit; setCvar("ui_dm_timelimit", level.timelimit); level.starttime = getTime(); if(level.timelimit > 0) { if(!isDefined(level.clock)) { level.clock = newHudElem(); level.clock.horzAlign = "left"; level.clock.vertAlign = "top"; level.clock.x = 8; level.clock.y = 2; level.clock.font = "default"; level.clock.fontscale = 2; } level.clock setTimer(level.timelimit * 60); } else { if(isDefined(level.clock)) level.clock destroy(); } checkTimeLimit(); } /* scorelimit = getCvarInt("scr_dm_scorelimit"); if(level.scorelimit != scorelimit) { level.scorelimit = scorelimit; setCvar("ui_dm_scorelimit", level.scorelimit); level notify("update_allhud_score"); } checkScoreLimit(); */ wait level.fps_multiplier * 1; } }
Close and save.Code:updateGametypeCvars() { // ePAM level endon("timeoutcalled"); timelimit = getCvarFloat("scr_dm_timelimit"); if (level.timelimit < timelimit) { timelimit = level.timelimit; } // for(;;) { if(level.timelimit != timelimit) { if(timelimit > 1440) { timelimit = 1440; setCvar("scr_dm_timelimit", "1440"); } level.timelimit = timelimit; setCvar("ui_dm_timelimit", level.timelimit); level.starttime = getTime(); if(level.timelimit > 0) { if(!isDefined(level.clock)) { level.clock = newHudElem(); level.clock.horzAlign = "left"; level.clock.vertAlign = "top"; level.clock.x = 8; level.clock.y = 2; level.clock.font = "default"; level.clock.fontscale = 2; } level.clock setTimer(level.timelimit * 60); } else { if(isDefined(level.clock)) level.clock destroy(); } checkTimeLimit(); } scorelimit = getCvarInt("scr_dm_scorelimit"); if(level.scorelimit != scorelimit) { level.scorelimit = scorelimit; setCvar("ui_dm_scorelimit", level.scorelimit); level notify("update_allhud_score"); } checkScoreLimit(); wait level.fps_multiplier * 1; } }



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