-
CoD2 - List of uiScripts
When I was looking for a possibility to write and add my own uiScripts to the *.menu-files, I scanned them and made a list of all uiScripts I was able to find. If there are uiScripts used in older or newer CoDs that are also useable in CoD2 and not already listed, then please add them here. Some of them also need parameters.
Well, I tried to add my Scripts like it is mentioned at very end of this thread: http://modsonline.com/Forums-top-21881.html
But it didn't work. The console just prints "unknown UI Script". So, does anyone have a clue how to add your own uiScripts to the *.menu-files?
There wasn't any of them in the folders. I guess they are hard-coded into the engine.
ui_mp:
- verifyCDKey
- getCDKey
- CreateFavorite
- loadArenas
- StartServer
- UpdateFilter
- closeJoin
- update ui_setRate //? does it work on all dvars and how? always adding +1?
- RefreshServers
- RefreshFilter
- JoinServer
- ServerSort <column_number 0-10> (0=password, 1=hardware, 2=server, 3=map, 4=Players, 5=Type, 6=voice, 7=pure, 8=Mod, 9=pb, 10=Ping)
- addFavorite
- DeleteFavorite
- addPlayerProfiles
- openMenuOnDvar <dvar_name> <dvar_value> <menu_name>
- openMenuOnDvarNot <dvar_name> <dvar_value> <menu_name>
- stopRefresh
- startMultiplayer
- startSingleplayer
- loadMods
- RunMod
- loadControls
- ServerStatus
- setPbClStatus <boolean 0-1>
ui_mp\scriptmenus:
- voteMap
- voteTypeMap
- voteTempBan
- mutePlayer
ui:
- clearError
- updateLanguage
- addPlayerProfiles
- openMenuOnDvar <dvar_name> <dvar_value> <menu_name>
- openMenuOnDvarNot <dvar_name> <dvar_value> <menu_name>
- startMultiplayer
- loadControls
- getLanguage
- verifyLanguage
- update ui_mousePitch
- closeMenuOnDvar <dvar_name> <dvar_value> <menu_name>
- addPlayerProfiles
- selectActivePlayerProfile
- closeMenuOnDvarNot <dvar_name> <dvar_value> <menu_name>
- sortPlayerProfiles <boolean 0-1>
- loadPlayerProfile
- createPlayerProfile
- deletePlayerProfile
- playerstart
- quit
- loadSavegames
- update ui_savegameListAutosave
- Loadgame
- update "ui_savegameListAutosave"
- SavegameSort <boolean 0-1>
- Savegame
- DelSavegame
- forcesave
ui\mission_select:
- loadMissionDifficultyOffset <multiple_of_5>
-
The Following User Says Thank You to Para For This Useful Post:
Lonsofore (10th March 2017)
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules