Hi Guys, i have a last killcam tried , but that works almost, if lastkillcam will open, then it show not how he killed the last, that shows what he did the last 7 seconds xD, but i want to know how he killed and not what he did last 7 seconds. here my modify tdm.gsc:
Code:
Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
{
........
//somewhere down...
level.lastkillcam = [];
level.lastkillcam["attackernum"] = attackerNum;
level.lastkillcam["delay"] = delay;
level.lastkillcam["psOffsetTime"] = psOffsetTime;
}
Code:
endMap()
{
game["state"] = "intermission";
level notify("intermission");
// Randall -->
if (isDefined(level.lastkillcam))
{
players = getEntArray("player", "classname");
for (i = 0; i < players.size; i++)
{
players[i] thread maps\mp\gametypes\_killcam::killcam(level.lastkillcam["attackernum"], level.lastkillcam["delay"], level.lastkillcam["psOffsetTime"]);
}
}
// <--
wait 30;
.........
// Default settings
Somebody know how to fix that?
Btw i don't modify the _killcam.gsc 
Thank you for every help and every reply!