Hi Guys, i have a last killcam tried , but that works almost, if lastkillcam will open, then it show not how he killed the last, that shows what he did the last 7 seconds xD, but i want to know how he killed and not what he did last 7 seconds. here my modify tdm.gsc:

Code:
Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
{
........
//somewhere down...

	level.lastkillcam = [];
	level.lastkillcam["attackernum"] = attackerNum;
	level.lastkillcam["delay"] = delay;
	level.lastkillcam["psOffsetTime"] = psOffsetTime;
}
Code:
endMap()
{
	game["state"] = "intermission";
	level notify("intermission");

	// Randall -->
	if (isDefined(level.lastkillcam))
	{
		players = getEntArray("player", "classname");
		for (i = 0; i < players.size; i++)
		{
			players[i] thread maps\mp\gametypes\_killcam::killcam(level.lastkillcam["attackernum"], level.lastkillcam["delay"], level.lastkillcam["psOffsetTime"]);
		}
	}
	// <--

	wait 30;

.........
// Default settings
Somebody know how to fix that?

Btw i don't modify the _killcam.gsc

Thank you for every help and every reply!