Yeah, it's the script. This works:

PHP Code:
Callback_PlayerConnect()
{
    
thread dummy();

    
self.statusicon "hud_status_connecting";
    
self waittill"begin" );
    
self.statusicon "";

    
level notify"connected"self );

    
self getEntityNumber();
    
    
self setClientCvar"player_" iself.name );  
    
self iprintlnbold"player_" );
    
self iprintlnboldself.name );

    
lpselfnum self getEntityNumber();
    
lpGuid self getGuid();
    
logPrint("J;" lpGuid ";" lpselfnum ";" self.name "\n");

    if( 
game["state"] == "intermission" )
    {
        
spawnIntermission();
        return;
    }
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