Hey I added new weapons like mpl, mtar, an94, pp90m1, galil and intervention.Pp90m1 sounds strangly sharp. May I simply change the .wav file? Could you also recommend some interesting models to use, please.
Then I have to tell you I blocked mp40, mp44, shotgun, g43 and p90 on walls and rearranged costs for most weapon models.
It looks fairly now I hope.

level.randomweapons[level.randomweapons.size]="crowbar_mp";
level.randomweapons[level.randomweapons.size]="chainsaw_mp";
level.randomweapons[level.randomweapons.size]="colt_mp";
level.randomweapons[level.randomweapons.size]="m1carbine2_mp"; // FIXME, normal weapon with normal damage values
level.randomweapons[level.randomweapons.size]="m1garand_mp";
level.randomweapons[level.randomweapons.size]="crossbow_mp";
level.randomweapons[level.randomweapons.size]="mpl_mp";
level.randomweapons[level.randomweapons.size]="m14_mp";
level.randomweapons[level.randomweapons.size]="bren_mp";
level.randomweapons[level.randomweapons.size]="mtar_mp";

level.randomweapons[level.randomweapons.size]="an94_mp";
level.randomweapons[level.randomweapons.size]="p90_mp";
level.randomweapons[level.randomweapons.size]="pp90m1_mp";
level.randomweapons[level.randomweapons.size]="mp5_mp";
level.randomweapons[level.randomweapons.size]="pps42_mp";
level.randomweapons[level.randomweapons.size]="m4_mp";
level.randomweapons[level.randomweapons.size]="thompson_mp";
level.randomweapons[level.randomweapons.size]="ak74_mp";

level.randomweapons[level.randomweapons.size]="dp28_mp";
level.randomweapons[level.randomweapons.size]="ppsh_mp";
level.randomweapons[level.randomweapons.size]="30cal_mp";
level.randomweapons[level.randomweapons.size]="rpd_mp";
level.randomweapons[level.randomweapons.size]="galil_mp";

level.randomweapons[level.randomweapons.size]="m1014_mp";
level.randomweapons[level.randomweapons.size]="tesla_mp";
level.randomweapons[level.randomweapons.size]="raygun_mp";

level.randomweapons[level.randomweapons.size]="mg42_mp";
level.randomweapons[level.randomweapons.size]="wunderwaffe_mp";
level.randomweapons[level.randomweapons.size]="m60e3_mp";
level.randomweapons[level.randomweapons.size]="intervention_mp";