hello,

i'm experimenting with COD1 1.4 / COD1:UO 1.51 and the Meatbot v0.2 sources. i've noticed that it's not possible to modify cvars on the test clients (i.e. references obtained via addtestclient()).

for instance the following doesn't work:
PHP Code:
// called each time a player spawns
spawnPlayer()
{
    
// snip
    // ... some code here
    
self thread _TestCommands();
}

_TestCommands()
{
    
self endon("death");
    
self endon("disconnect");
    
self endon("spectate");

    
self setClientCVar("name""RandomName" randomInt(99));

    
wait 4;
    while (
1) {
        
wait 0.5;
        
self setClientCVar("cl_run""0"); // ADS
    
}

the above example shows that when a client spawns in the game he is forced in "ADS" (aim down the sight) mode and is given a random name. it works for human players, but not for the bots.

is there a way to set such things for the test clients?
if you don't have the answer, do you know where i can ask the questions that i have?
(the meabot author isn't responding).

cheers