How to make "bigjump On" in all rounds of SD ?
because at start of each round I have to type /bigjump 1

Code:
init()
{
	thread bigjump();
}

bigjump() 
{
	setcvar("bigjump", "0"); 

	if(getCvar("bigjump")=="")
{
	setCvar("bigjump", "0");
}

for(;;) 
{
	if(getcvar("bigjump")=="1") 
	{
		setcvar("jump_height", 128);
		setcvar("jump_ladderPushVel", 1024);
		setcvar("jump_slowdownEnable", 0);
		setcvar("jump_spreadAdd", 512);
		setcvar("jump_stepSize", 64);
		setcvar("bigjump", ""); 
		IPrintLnBold( "^2B^7ig^2j^7ump ^2On" );	
	}
	wait 0.05; 

	if(getcvar("bigjump")=="0") 
	{

		setcvar("jump_height", 39); 
		setcvar("jump_ladderPushVel", 128);
		setcvar("jump_slowdownEnable", 1);
		setcvar("jump_spreadAdd", 64);
		setcvar("jump_stepSize", 18);
		setcvar("bigjump", "");
	}
	wait 0.05;

	if(getcvar("bigjump")=="2") 

	{

		setcvar("jump_height", 39); 
		setcvar("jump_ladderPushVel", 128);
		setcvar("jump_slowdownEnable", 0);
		setcvar("jump_spreadAdd", 64);
		setcvar("jump_stepSize", 18);
		setcvar("bigjump", "");
		IPrintLnBold( "^2B^7ig^2j^7ump set to JUMPER mod" );
	}
	wait 0.05; 
}
}
// Script MaDe by Stevo
Code:
        thread maps\mp\gametypes\_spectating::init();
	thread maps\mp\gametypes\_grenadeindicators::init();
	thread maps\bigjump::init();				    // reading bigjump script