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					13th August 2015, 17:00
				
			
			
				
					#1
				
				
				
			
	 
	
		
			
			
				Sergeant
			
			
			
			
			
			
				
			
			 
			
				
				
				
				
				
			
		 
		
			
				
				
				
					Spam out of filthy freaks setAnim thread
				
				
						
						
				
					
						
							Error your function, even if you register on the "self" for a particular condition "IF" bugs that are prescribed other players, not once!
===========================
Especially for Mitch:
===========================
player[1].name="player make";
player[2].name="player john:;
============================
player[1] setAnim("animation_run"); //give "player make" animation: "animation_run"
Sometimes it's so:
player[1] setAnim("animation_run"); //give "player make" animation: "animation_run" and give player[2] (player john) animation: "animation_run".
Instead, the player player[2] happens and several players who are given animation
						
					 
					
				 
			 
			
			
				
				
				
					
						Last edited by maxdamage99; 13th August 2015 at 17:07.
					
					
				
				
				
				
				
				
				
			 
			
			
		 
	 
		
	
 
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