I just add in my bot-zombie axis(zombie player) that me or any player waiting spawn after couple minutes waiting
and
i wanted like he doesn't revive anybody when he kill that person from axis

first bug - when the allies(hunters) kill the axis(zombie player) it should not be revived he can revive it ..
second bug - allies can heal the damaged axis(zombie player)
third bug - axis(zombie player) can buy perks and a random perk and that thing i dont wanted it


The fixes i try to do it


PHP Code:
if(self.pers["team"] == "allies" && self.pers["team"] != "axis"self thread revive(o); 
this one didnt work

but i guess the problem from this script




PHP Code:
revive(o)
{
    
self endon("disconnect");
    
self endon("spawned_player");    
    
self endon("youaredead");
    for(;;)
    {
        
players=getentarray("player","classname");
         
        for(
i=0;i<players.size;i++) if(isalive(players[i]) && distancesquared(players[i].origin,o)<4900)
        {
            
            if(
isdefined(players[i].progressbackground)) continue;
            
players[ithread warn(self.name);
            if(!
players[imeleebuttonpressed()) continue;
            
players[inotify("endwarn");
            if(!
players[i].langplayers[isetclientcvar("ui_text",self.name+" ^2Reviving ^7..."); else players[isetclientcvar("ui_text","^2Reviving ^7"+self.name+"^2...");
            
time=1;
            if(
isdefined(level.diff)) switch(level.diff)
            {
                case 
1time=4;break;
                case 
2time=5;break;
                case 
3time=6;break;
                case 
4time=8;break;
                case 
5time=10;break;
            }
            if(
isdefined(players[i].quickrevive)) time=time/2;
            
self.reviver=players[i];
            
players[i].progressbackground newClientHudElem(players[i]);
            
players[i].progressbackground.horzAlign "fullscreen";
            
players[i].progressbackground.vertAlign "fullscreen";
            
players[i].progressbackground.alignX "center";
            
players[i].progressbackground.alignY "middle";
            
players[i].progressbackground.320;
            
players[i].progressbackground.340;
            
players[i].progressbackground.alpha 0.5;
            
players[i].progressbackground setShader("black", (128 4), 12);
            
            
players[i].progressbar newClientHudElem(players[i]);
            
players[i].progressbar.horzAlign "fullscreen";
            
players[i].progressbar.vertAlign "fullscreen";
            
players[i].progressbar.alignX "left";
            
players[i].progressbar.alignY "middle";
            
players[i].progressbar.256;
            
players[i].progressbar.340;
            
players[i].progressbar.color = (0,1,0); 
            
players[i].progressbar setShader("white"08);
            
players[i].progressbar scaleOverTime(time1288);

            
players[idisableWeapon();
            
players[ilinkto(getentarray("node","targetname")[0]);

            
progresstime 0;
            while(
isAlive(players[i]) && players[imeleeButtonPressed() && (progresstime time))
            {
                
progresstime += 0.05;
                
wait 0.05;
            }

            if(
progresstime >= time)
            {
                
players[isetclientcvar("ui_text","");
                
self.headstone delete();
                
players[i].progressbackground destroy();
                
players[i].progressbar destroy();
                
players[ienableWeapon();
                
players[iunlink();
                if(!
level.waiting && gettime()-self.spawntime>30000players[ithread money(1010);
                
self notify("revived");
                if(
isdefined(self.body)) self.body delete();
                
self.reviver=undefined;
                
self.pers["team"] = "allies";
                
self.stat["revived"]++;
                
players[i].stat["revives"]++;
                if(!
self.langself iprintlnbold(&"TOBBY_REVIVED"); else self iprintlnbold(&"TOBBYE_REVIVED");
                
self spawnplayer(o);
                return;
            }
            
players[isetclientcvar("ui_text","");
            if(
isdefined(players[i].progressbackground)) players[i].progressbackground destroy();
            if(
isdefined(players[i].progressbar)) players[i].progressbar destroy();
            
players[ienableWeapon();
            
players[iunlink();
            
self.reviver=undefined;
        }
        
wait 0.2;
    }




and i try like to doesnt make the axis cant buy an ammo box i try inside the function
this code but it made all players cant buy

PHP Code:
if(self.pers["team"] == "axis") return; 

the code inside the function


PHP Code:
ammobox()
{
if(
self.pers["team"] == "axis") return;////////here :'( didnt make the buy works for axis or allies

    
cost=300;
    
self sethintstring(&"TOBBYE_BUY_AMMO",cost,&"TOBBYE_BUY_END");
    for(;;)
    {
        
self waittill("trigger",user);
        if(
user.money<cost)
        {
            if(!
user.lang)  user iprintlnbold(&"TOBBYE_NOMONEY");
            continue;
        }
        
user.stat["ammo"]++;
        
user thread scripts\bzmod::money(cost*(-1));
        
user setweaponslotammo("primary",999);
        
user setweaponslotammo("primaryb",999);
        
user setWeaponClipAmmo("frag_grenade_german_mp"7);
        if(!
user.languser iprintln(&"TOBBYE_BUY_AMMOGET");
        
wait 1.5;
    }


anyway guys if one code worked i can fix the other bugs with same code please help thnx ^^