Hi all,

I got a custom menu
Code:
{
	menuDef
	{
		name			"model"
		rect			0 0 640 480
		focuscolor		GLOBAL_FOCUSED_COLOR
		style			WINDOW_STYLE_EMPTY
		blurWorld		5.0
		onEsc 
		{
			scriptmenuresponse "close";
			hide "tabline1"
			hide "tabline2"
			hide "tabline3"
			hide "cover1"
			hide "cover2"
			hide "cover3"
			hide "american"
			hide "russian"
			hide "british"
			hide "german"
			hide "structured"
			hide "special"
			hide "special2"
			hide "original"
			hide "bodies_title1"
			hide "heads_title1"
			hide "helmets_title1"
			hide "bodies_title2"
			hide "heads_title2"
			hide "helmets_title2"
			hide "message_structured"
			hide "message_special"
			hide "messagevip"
			hide "xmasshat_info"
			hide "xmasshaticon"
			hide "message_rank_head"
			hide "message_rank_helmet"
			hide "warn_body"
			hide "warn_head"
			close "bodies";
			close "heads";
			//close model;
		}
		onOpen
		{
			hide "tabline1"
			show "tabline2"
			show "tabline3"
			show "cover1"
			hide "cover2"
			hide "cover3"
			open "bodies";
			show "american"
			show "russian"
			show "british"
			show "german"
			show "structured"
			hide "special"
			hide "special2"
			hide "original"
			show "bodies_title1"
			hide "heads_title1"
			hide "helmets_title1"
			hide "bodies_title2"
			show "heads_title2"
			show "helmets_title2"
			show "warn_body"
			hide "warn_head"
			hide "message_structured"
			hide "message_special"
			hide "messagevip"
			hide "xmasshat_info"
			hide "xmasshaticon"
			hide "message_rank_head"
			hide "message_rank_helmet"
			scriptmenuresponse "open";	
		}
The problem is: I see when I open the menu. It gives iprint with "open", but when I press Escape button, I dont see the iprint with "close". When I write at the standard ingame.menu on onEsc{} it does show the message. How is this possible?