Results 1 to 3 of 3

Thread: Compile a xmodel for my Map

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #2
    Brigadier General
    Join Date
    Oct 2012
    Posts
    994
    Thanks
    20
    Thanked 588 Times in 388 Posts
    This is a tutorial about importing COD2 models into COD4, but obviously, it works just as well for COD2:

    http://wiki.modsrepository.com/index...rt_COD2_Models

    There are important downloads, especially for the xmodel creator program. This will create an xmodelEXPORT file from a simple .OBJ file, so if you are working in a 3D program other than Maya 6.0 (eg 3DStudio Max), it will allow you to get your model into the game.

    If you use Blender, there is now an xmodel plugin which will allow you to also create animations as well as static models. There is a tutorial on using it here:

    http://wiki.modsrepository.com/index...ithout_Maya%29

    If you get stuck, just ask.

  2. The Following 2 Users Say Thank You to Tally For This Useful Post:

    2ReaL (11th November 2012),kung foo man (11th November 2012)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •