Sorry for late reply...
Ok try this:
open up your gametype.gsc
in Callback_PlayerConnect() add this:
in Callback_PlayerKilled(...) under attacker.score++; add this:
Code:
attacker.streak++;
attacker streak();
and anywhere in gametype.gsc call this:
Code:
streak()
{
streak = self.streak;
switch(streak)
{
case 3:
iprintln(self.name+" ^7is on 3 killstreak!");
self takeWeapon("frag_grenade_german_mp");
self giveWeapon("frag_grenade_german_mp");
self setWeaponClipAmmo("frag_grenade_german_mp", 3);
break;
case 5:
iprintln(self.name+" ^7is on 5 killstreak!");
self.money += 100; //change it to your value...
break;
}
}
I hope everything is clear... if not, write and I will try to explain it.