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Thread: Demonstration of K~Portal

  1. #1
    Sergeant EvoloZz's Avatar
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    Demonstration of K~Portal

    Here's my demonstration video of K~Portal



    Please watch the video before going first time to K~Portal, so you will know what to do

    Mod by: Kung Foo Man

    Watch straight from YouTube for HD 720p quality

    Thanks for watching

    ~EvoloZz
    Last edited by EvoloZz; 6th November 2012 at 17:30.

  2. The Following 7 Users Say Thank You to EvoloZz For This Useful Post:

    2ReaL (11th November 2012),Kangaroo (6th November 2012),kung foo man (6th November 2012),matkach (7th November 2012),Puhve (7th November 2012),STAUFFi (18th November 2012),XLxp|HUNT3R|HD (7th November 2012)

  3. #2
    Assadministrator kung foo man's Avatar
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    So nice the video, thanks

    Stickied also!
    timescale 0.01

  4. The Following User Says Thank You to kung foo man For This Useful Post:

    EvoloZz (6th November 2012)

  5. #3
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    That's quite clever. Well done!

    What does that use? GetEye() to place the portals where you look?

  6. #4
    Assadministrator kung foo man's Avatar
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    Ty

    Yep, function is like:

    Code:
    lookAt(toIgnore)
    {
        player = self;
    
        originStart = player getEye() + (0,0,25);
        angles = player getPlayerAngles();
        forward = anglesToForward(angles);
    
        originEnd = originStart + std\math::vectorScale(forward, 1000000);
    
        trace = bullettrace(originStart, originEnd, false, toIgnore);
    
        if (trace["fraction"] == 1)
            return undefined;
    
        return trace;
    }
    timescale 0.01

  7. #5
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    nice! i thanked

  8. #6
    Private Puhve's Avatar
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    Good job!
    "Experience is the teacher of all things"
    -Julius Caesar

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    EvoloZz (7th November 2012)

  10. #7
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    I wasnt tryed that mod. Is it good?

  11. #8
    Assadministrator kung foo man's Avatar
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    Just check it out: /connect 62.75.146.80:20000

    1.2
    timescale 0.01

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    2ReaL (13th November 2012)

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