That's quite clever. Well done!
What does that use? GetEye() to place the portals where you look?
That's quite clever. Well done!
What does that use? GetEye() to place the portals where you look?
Ty
Yep, function is like:
Code:lookAt(toIgnore) { player = self; originStart = player getEye() + (0,0,25); angles = player getPlayerAngles(); forward = anglesToForward(angles); originEnd = originStart + std\math::vectorScale(forward, 1000000); trace = bullettrace(originStart, originEnd, false, toIgnore); if (trace["fraction"] == 1) return undefined; return trace; }
timescale 0.01