Ty
Yep, function is like:
Code:lookAt(toIgnore) { player = self; originStart = player getEye() + (0,0,25); angles = player getPlayerAngles(); forward = anglesToForward(angles); originEnd = originStart + std\math::vectorScale(forward, 1000000); trace = bullettrace(originStart, originEnd, false, toIgnore); if (trace["fraction"] == 1) return undefined; return trace; }