You see script compile errors are really easy to fix because in console they tell you where the error is so...
Code:
******* script compile error *******
bad syntax: (file 'maps/mp/gametypes/zom.gsc', line 72)
thread maps\mp\gametypes\_time:init();
*
************************************
********************
ERROR: script compile error
(see console for details)
You see there a *
That shows that the error you're getting in right there so you don't have to see any other script or going and checking all the scripts to find the errors...
with /developer you get the details with error so if you don't get a * in console, try /developer . . .