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Thread: What is the fastest way to check hud code result?

  1. #1
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    What is the fastest way to check hud code result?

    Hello

    Actually when I modify a hud parameter, then I need to send the edited .gsc file via SFTP -> restart the CoD server -> /reconnect to a map: to see the result.


    Could you please suggest the fastest way that you are aware about for checking the result of a hud code?


    I was thinking about creating an "empty" map for a faster /reconnect...
    I guess that editing the .gsc from the os that runs the CoD server would save some time too...


    Should I just try to create images and calculate the pixels imagining that it's the game? :o
    But what about the sizes of the fonts...
    (I'm using CoD 1.1 (with a potato))

  2. #2
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    Hello
    After thinking I guess that the fastest accessible way would be to:
    1. edit the .gsc directly from the server's CoD directory
    2. /map_restart

    I will confirm that works if I try
    Last edited by raphael; 6th April 2023 at 13:53.

  3. #3
    Assadministrator kung foo man's Avatar
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    If you use WinSCP and Notepad++, the file is send to the server automatically. Then, as you say, restarting the map is rather quick to see the changes.

    But I also remember some tools for creating/designing HUD's, can't remember the names tho

    I usually just tinkered around until it worked they way I liked it.
    timescale 0.01

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  5. #4
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    I didn't know about the auto send using WinSCP and Notepad++, thank you

    If sometime you recall the name of the tools for the HUD's please tell

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