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Thread: COD2 MP: adding killing spree messages

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  1. #16
    Sergeant maxdamage99's Avatar
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    try
    PHP Code:
    CodeCallback_PlayerKilled(eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration)
    {
        
    self endon("disconnect");
        
        [[
    level.callbackPlayerKilled]](eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration); // what this?

        
    if(isPlayer(eAttacker) && isAlive(eAttacker) && isDefined(eAttacker.team) && isDefined(self.team) && eAttacker != self)
        {
            if (!
    isDefined(eAttacker.killspree))
                
    eAttacker.killspree 0;
        
            
    eAttacker.killspree += (eAttacker.team != self.team || getcvar("g_gametype") == "dm");

            
    iprintlnbold("eAttacker: " eAttacker.name " has killing spree: " eAttacker.killspree " when killing: " self.name);
        
            switch (
    eAttacker.killspree)
            {
                case 
    1:
                    
    iprintln(eAttacker.name " has 1 killing spree");
                    
    //just message();
                    
    break;
                case 
    2:
                    
    iprintln(eAttacker.name " has 2 killing spree");
                    
    //LearnSomeSimpleDeveloperLessons();
                    
    break;
                case 
    3:
                    
    iprintln(eAttacker.name " has 3 killing spree");
                    
    //Kick();
                    
    break;
                case 
    4:
                    
    iprintln(eAttacker.name " has 4 killing spree");
                    
    //GiveSex();
                    
    break;
                case 
    5:
                    
    iprintln(eAttacker.name " has 5 killing spree");
                    
    //GiveNades();
                    
    break;
                
                default:
                break;
            }
        }

    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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    michelboonstra74 (27th July 2021)

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