Quote Originally Posted by michelboonstra74 View Post
I'm sorry, I meant dm.gsc, not teams.gsc.
In there I placed it under:
Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
Why is the Killing spree sound in playerDAMAGE and not in playerKILLED?

Also, be more specific about how you added them. You cannot just throw them randomly in and expect them to work.

Also, be more specific about your test setup. Developer mode enabled? Soundalias correct? Sound files loaded? Any errors in client console regarding sounds, especially when they're supposed to be playing? Any debug iprints you put in that get triggered (or not, that's also information), any info on whether or not the dm.gsc you're referring to is actually being executed or if a stock one is loaded instead?