try
PHP Code:
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); // what this?
if(isPlayer(eAttacker) && isAlive(eAttacker) && isDefined(eAttacker.team) && isDefined(self.team) && eAttacker != self)
{
if (!isDefined(eAttacker.killspree))
eAttacker.killspree = 0;
eAttacker.killspree += (eAttacker.team != self.team || getcvar("g_gametype") == "dm");
iprintlnbold("eAttacker: " + eAttacker.name + " has killing spree: " + eAttacker.killspree + " when killing: " + self.name);
switch (eAttacker.killspree)
{
case 1:
iprintln(eAttacker.name + " has 1 killing spree");
//just message();
break;
case 2:
iprintln(eAttacker.name + " has 2 killing spree");
//LearnSomeSimpleDeveloperLessons();
break;
case 3:
iprintln(eAttacker.name + " has 3 killing spree");
//Kick();
break;
case 4:
iprintln(eAttacker.name + " has 4 killing spree");
//GiveSex();
break;
case 5:
iprintln(eAttacker.name + " has 5 killing spree");
//GiveNades();
break;
default:
break;
}
}
}