Quote Originally Posted by michelboonstra74 View Post
Thanks for your reply. I get the chasing rabbit analogy :-) I tried your suggestion in CodeCallBack_PlayerKilled, but then it results in a script compile error: uninitialised variable 'attacker'
I tried some different options (changing 'attacker' in 'eAttacker' ) but so far I haven't been able to get the kill spree messages..
post full code of function "codeCallBack_PlayerKilled(...)" with first { and last }.