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Thread: COD2 MP: adding killing spree messages

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  1. #1
    Assadministrator IzNoGoD's Avatar
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    Be more specific how you add it to teams.gsc.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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    I'm sorry, I meant dm.gsc, not teams.gsc.
    In there I placed it under:
    Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)

  3. #3
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by michelboonstra74 View Post
    I'm sorry, I meant dm.gsc, not teams.gsc.
    In there I placed it under:
    Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
    Why is the Killing spree sound in playerDAMAGE and not in playerKILLED?

    Also, be more specific about how you added them. You cannot just throw them randomly in and expect them to work.

    Also, be more specific about your test setup. Developer mode enabled? Soundalias correct? Sound files loaded? Any errors in client console regarding sounds, especially when they're supposed to be playing? Any debug iprints you put in that get triggered (or not, that's also information), any info on whether or not the dm.gsc you're referring to is actually being executed or if a stock one is loaded instead?
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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