attacker = eAttacker;

PHP Code:
CodeCallback_PlayerKilled(eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration)

{
    
self endon("disconnect");
    [[
level.callbackPlayerKilled]](eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration);

attacker eAttacker;

    if( 
isplayer(attacker) && isAlive(attacker))
    {
        if (!
isDefined(attacker.killspree))
        
attacker.killspree 0;
    
        if ( (
attacker != self) && (getcvar("g_gametype") != "dm") && (attacker.team != self.team) )
            
attacker.killspree++;
        else
        if ( (
attacker != self) && (getcvar("g_gametype") == "dm")  )
            
attacker.killspree++;

        if(
attacker != self && isDefined(attacker.team) && isDefined(self.team) && attacker.team != self.team )
        {
            
iprintlnbold("attacker: " attacker.name " has killing spree: " attacker.killspree " when killing: " self.name);
        
            switch (
attacker.killspree)
            {
                case 
1:
                    
iprintln(attacker.name " has 1 killing spree");
                    
//just message();
                    
break;
                case 
2:
                    
iprintln(attacker.name " has 2 killing spree");
                    
//LearnSomeSimpleDeveloperLessons();
                    
break;
                case 
3:
                    
iprintln(attacker.name " has 3 killing spree");
                    
//Kick();
                    
break;
                case 
4:
                    
iprintln(attacker.name " has 4 killing spree");
                    
//GiveSex();
                    
break;
                case 
5:
                    
iprintln(attacker.name " has 5 killing spree");
                    
//GiveNades();
                    
break;
                
                default:
                break;
            }
        }
    }