Quote Originally Posted by maxdamage99 View Post
try
PHP Code:
CodeCallback_PlayerKilled(eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration)
{
    
self endon("disconnect");
    
    [[
level.callbackPlayerKilled]](eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration); // what this?

    
if(isPlayer(eAttacker) && isAlive(eAttacker) && isDefined(eAttacker.team) && isDefined(self.team) && eAttacker != self)
    {
        if (!
isDefined(eAttacker.killspree))
            
eAttacker.killspree 0;
    
        
eAttacker.killspree += (eAttacker.team != self.team || getcvar("g_gametype") == "dm");

        
iprintlnbold("eAttacker: " eAttacker.name " has killing spree: " eAttacker.killspree " when killing: " self.name);
    
        switch (
eAttacker.killspree)
        {
            case 
1:
                
iprintln(eAttacker.name " has 1 killing spree");
                
//just message();
                
break;
            case 
2:
                
iprintln(eAttacker.name " has 2 killing spree");
                
//LearnSomeSimpleDeveloperLessons();
                
break;
            case 
3:
                
iprintln(eAttacker.name " has 3 killing spree");
                
//Kick();
                
break;
            case 
4:
                
iprintln(eAttacker.name " has 4 killing spree");
                
//GiveSex();
                
break;
            case 
5:
                
iprintln(eAttacker.name " has 5 killing spree");
                
//GiveNades();
                
break;
            
            default:
            break;
        }
    }

Thank your for your reply. However, I still don't get kill spree messages.. it seems to ignore the script, I also don't get any error messages about it..