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Thread: How to change image/iwi in existing maps?

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  1. #5
    Private pollo's Avatar
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    This is the script, basically you hold F and it will print the position and normal vectors' angles of the surface you are aiming at. Rename mp_toujane to the map you want it to be executed. You'll need to write those coordinates, and at the end, in your final map script, you'll need to uncomment the precache() / loadSigns() functions and add there the info you gathered.

    There is still a bug tho, engine related I'd say but someone correct me , that sometimes the fx is displayed wrong in the up vector ( see https://killtube.org/showthread.php?...os-as-textures to see what I mean), so the thing would be to make another effect (not material) of the same sign, but rotated 90 degrees and displayed in those positions that are bugged.

    (credits to izno for the !pickup script part)
    z_pos.iwd
    Last edited by pollo; 11th March 2021 at 13:28.

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    agribilos (11th March 2021)

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