Ok i finally got it to work. I also had to set the function pointer "level.spawnSpectator = ::spawnSpectator;" in my gametype gsc.Code:self [[level.spawnSpectator]](); self [[level.spectator]](); self notify("joined spectators");
Ok i finally got it to work. I also had to set the function pointer "level.spawnSpectator = ::spawnSpectator;" in my gametype gsc.Code:self [[level.spawnSpectator]](); self [[level.spectator]](); self notify("joined spectators");
kung foo man (16th February 2021)