Make your own trigger_use_touch by using a trigger_multiple with a hud element ("Press F to activate") and a custom script.
Thx, will do this
Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe there are other options. Will test this afternoon
Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe there are other options. Will test this afternoon
Setalive() turns stuff (script_brushmodel for example) into a trigger_damage with a damage notify.
"Does not work" is an error report for a bug between keyboard and chair.