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Thread: Trigger load bug

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    Private pollo's Avatar
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    Quote Originally Posted by voron00 View Post
    yeah its some sort of engine bug, the only solution i could find is to switch team for a player, then trigger starts to work fine again.
    I'll try this workaround when I'll come home
    Quote Originally Posted by Mitch View Post
    Maybe you can combine multiple triggers (with the same functionality) as one entity.

    E.g. you have 3 minefields.
    Remove all triggers, select all of them and create one trigger.
    Yeah that's what I normally do for triggers that can be combined like the minefield or separate triggers that have the same "action" so to speak (eg. I have some zones in which the player gets his ammo empty, all of them are the same trigger combined as u say) , but since the rest serve for different purposes I need them to be different entities (eg. I have a bunch of doors which consist of an array of triggers, all of them share the same targetname, but have different target, which is every single door).

    Thx for the answers I'll keep this updated if somethin works
    Last edited by pollo; 13th November 2020 at 11:40.

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