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  1. #6
    Private pollo's Avatar
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    @voron00 unfortunately not working even after many team switches

    Quote Originally Posted by IzNoGoD View Post
    Try triggeroff() and triggeron() in _utility.gsc at map start and report back.
    Tried too, but they still don't seem to load :/

    I just tried to remove misc_models that could collide with the triggers, as I saw in another thread on another forum, but got the same result even after removing all of them from the map.

    Thing is, it's not like there are random triggers that are inactive on every map restart, but rather it's always the same ones; the rest work perfectly.

    Another thing: got a trig_damage (bad) and a different trig_multiple (good). Trig_damage starts working only after doing any of these actions:
    -Going "inside" it with /noclilp or positioning below it
    -Touching (triggering) the trig_multiple which is completely unrelated
    -Manually triggering by script (with trig notify("trigger", player) in a test function I called on player)

    Last edited by pollo; 13th November 2020 at 17:22.

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