I'll try this workaround when I'll come home
Yeah that's what I normally do for triggers that can be combined like the minefield or separate triggers that have the same "action" so to speak (eg. I have some zones in which the player gets his ammo empty, all of them are the same trigger combined as u say) , but since the rest serve for different purposes I need them to be different entities (eg. I have a bunch of doors which consist of an array of triggers, all of them share the same targetname, but have different target, which is every single door).
Thx for the answers I'll keep this updated if somethin works